Mars Power Industries

Mars Power Industries interview with 7A Games

https://youtu.be/my7qnEsqXLA Have you ever wondered how planet Earth's real-life Tony Stark is planning to supply his Mars colony with power? It's a simple question you may not have thought about,...
Math and Sorcery

Math and Sorcery interview with Gang of One

https://youtu.be/L4PFzsst7Yc Do you remember our review of Math and Sorcery by Gang of One and Crescent Moon Games? It has been a while since we last posted about the game and so you...
OK Golf

OK Golf interview with Okidokico Entertainment

Do you remember our review of what may just be the prettiest golf game we have ever seen on mobile? If so, today we would like to share our interview with the developers of the gorgeous low-poly golf game OK Golf.

Pocket City interview with Codebrew Games

https://youtu.be/dxtuDPWFrK8 Today we are excited to share our interview with Codebrew Games, the creator of the simplest and single most addictive city builder game we have ever had the pleasure (and...
Anamorph

Anamorph interview with Steve Snyder

Do you remember our review of a small galaxy puzzle game you can download on your iPhone right now? Today we would like to share our interview with the artistic developer of this not only unique, but incredibly challenging puzzle game!

白の少女 (White Girl) interview with 大虎工房

Do you remember our review of a colorful card-based battle game called 白の少女 (White Girl)? Well, today we would like to share our exciting interview with the 大虎工房 team, the developers of 白の少女 (White Girl)!
Snake Time

Snake Time interview with Those Six Faces

Do you remember our review of an incredibly challenging game about snakes, casual time travel, and frustration? Snake Time is one hell of a puzzle game to solve without crying!
Agent A

Agent A interview with Yak & co

Do you have what it takes to outsmart a highly skilled enemy spy who kills your boss(?), skinks a cruise ship, and escapes unharmed within the first 2 minutes of gameplay? Not sure? Neither are we, but here is our interview with the developers of Agent A.
FRACTER

FRACTER interview with 4L GAMES

What happens when you mix black and white visuals with massive 3D puzzles and a "tiny" bit of horror? ...well ...you'll probably end up with a game like FRACTER. Beautiful, puzzling, and kind of terrifying.
Earth Atlantis

Earth Atlantis interview with Pixel Perfex

Do you remember our review of an awesome game about a small metal submarine, a bunch of cybernetic marine life, and well, deadly enemies? If so, this is an interview you need to check out!

trending

Our interview with BadToxic the developers of Fizhy Zen

Here we are, back with another developer interview! This time with BadToxic the creator of Fizhy Zen! Before we start we’d like to thank...

Hexafun – Never underestimate your opponent…

Hexafun (by Hooked Play) is one of those games you could almost mistake for an "Easy" puzzle game aimed at young-ish children whose brains...

Our interview with Nonline the developers of Fungi

Here we are, back with another developer interview! This time with Nonline the developers of Fungi! Before we start we’d like to thank the...

Our interview with Ashley Spencer-Phillips the creator of Lunch Break

Have you ever had your lunch break ruined by one small thing that just kind of brought the whole "lunch break" atmosphere crashing down?...

Lunch Break – Saving Chris’s lunch is harder than it looks…

Lunch Break (by Ashley Spencer-Phillips) is the first real "indie-game" we've reviewed in a while and it really reminds us of just how hard...

Strike Hit – Next Level Bowling For Mobile

Who can relate? "Have you ever suffered the consequences of using things that definitely shouldn't have been used as Bowling Pins to play a...

Traffic Run! – Driving is way harder than it looks

When made well, games about avoiding traffic can really be quite fun. If you remember our review of Traffic Dash! (by h8games) you are...
Uprising

Uprising – The definition of a one-man army!

Have you ever been asked to wait "alone" at a location you would normally try to stay as far away from as possible? Assuming...