Speed interview with X.D. Network Inc.

Do you remember our review of ICEY? A stunning mobile platformer game with graphics that’ll impress even the pickiest of reviewers? Today we would like to share our super quick interview with the publishers of this amazingly beautiful, (and popular), title X.D. Network Inc.

For those of you who are not aware, X.D. Network Inc. has published a number of popular titles for iOS, Android, PC and even Consoles!

Before we start we’d like to thank Brandy Wu from X.D. Network Inc. for participating in our interview and for answering all of our geeky questions.


The Interview

Firstly, I would like you to please introduce X.D. Network Inc. and what your company stands for.

Located in Shanghai, China, we are a game developer and publisher of mobile, PC and console games.

We celebrate the creativity of games. Our titles include Ragnarok Online Mobile (self-developed with the official license from Gravity), To the Moon Mobile (self-developed with the official license from Freebird Games), Girls Frontline (3rd party title that is published by us) and some other great mobile titles, regardless of indie or non-indie.


We know that X.D. Network Inc. also works as a publisher of indie games, and has published some popular games such as ICEY and To the Moon, just to name a few. We would like to ask what types of games you generally look for in the mobile game development space.

We are not fixated on any specific types, but we care about the creativity and how well the game is made. Some games have it and some just don’t. You can tell if the game “has it” by playing the game for a while.

As X.D. Network Inc. makes its way into the highly competitive western mobile gaming marketplace, we would like to know how you plan on distinguishing yourself from other big brand publishers.

We are still trying to find our own way.

While we have our own unique resources, in China, we have co-founded an Android game store called TapTap which is the most successful game store in terms of selling premium games. We sold over 370K copies for ICEY on it alone. We think of it as one of our strong points. In the western market, we are still trying to fight our way out by working with influencers and game media. Fortunately, people are giving positive feedbacks to our games.


What genre of mobile gaming is X.D. Network Inc.’s primary focus, and what can players look forward to next?

Well, there are some unannounced titles, not only mobile but also on PC and console. But I can assure you they are really fun ones! I’ll send you (Edamame Reviews) those when we are planning to release them to the public. 😃

In Closing, if you just love playing ICEY and can’t wait for more(!), don’t forget to subscribe by hitting the “Bell Button” because more is on its way!🔔

…and, in case you have yet to give ICEY a try, the download links are just below.📲

So, what do you think❓ Be sure to let us know in the comments section below.😆
Currently working on a 100% Reply Rate…!



Recent Articles

Cheese Guard Review: Defend your cheese at all costs!

I love cheese. Although I am also well aware that too much cheese on my Pizza at lunch is probably slowly killing me from...

Volley Beans Review: The satisfaction is on another level!

Volley Beans (by Tummy Games and Voodoo) may just be the most satisfying game we've played all year. Set in a tiny volleyball court...

Jelly Shift Review: Can squishing jelly be addictive?

Jelly Shift (by SayGames & estoty) is a brand new avoider game for iOS and Android that does exactly what you would expect it...

Our “Top Secret” Interview with Top Secret Developments, the creators of Ships of Glory

Here we are, back with another developer interview! This time with Top Secret Developments the creator of Ships of Glory. Before we start we’d...

Our interview with RadPirates the developers of Ball Paint

Did you enjoy our review of Ball Paint? If so, today we've got a developer interview with the developers of Ball Paint you are...

Ball vs Colors! Review: A game about using your “friends” in order to shield yourself from trouble…

Ok, it seems someone didn't get the memo about defining "friendship", because the way in which you use your friends in this game definitely...