Did you read our review of Super Flip? If you didn’t, we highly recommend you do, because Super Flip is one of the best quality brain trainers we’ve seen in forever! And is definitely a nice game to have on your phone😉
Check out our original review of Super Flip here!
Today we would like to share with you our mini-interview with The One Pixel Team, the creators of Super Flip.
Before we start, we’d like to thank The One Pixel Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!
Now without any further ado, our interview begins.
So How long have you made Apps or Games for?
Me (André, programmer) and my girlfriend (Tânia, designer) have this small creative studio where we do what we most like.
We started 2 years ago developing websites, promotional videos and interactive applications for museums and concept stores. Right now we changed focus and we want to be part of the mobile video game industry. I’ve always had the dream to launch a game, always had so many game projects but never had the time or the will to finish one. So, Super Flip is a great mark for me and for Tânia – she loves video games but never imagined being involved in the creation of one.
Cool! So, this is your first game?
It is our first game, we are already working on the next one and have already got a great idea for a third as well! 😃
But of course, there is still a lot to be done in Super Flip.
What do you use to make your apps or games?
I develop all my apps and games with Qt. It’s a free, robust and cross-platform framework that I feel very comfortable working with. It combines the power of C++ with the fast markup language QML for UI.
Ok, so tell us about Super Flip!
When we started thinking about ideas for this project, we had a major requirement – it should be the simplest game we could come up with, so we could make sure the development time frame wouldn’t be longer than 2 months.
So, we came up with Super Flip Game, a very of matching shapes and colors.
Usually you see these types of games being targeted for children, but we spiced it up: it is with intense gameplay that requires fast finger skills, minimal graphics with great looking colors (like Color Switch did) so color blind people could play as well, smooth flipping animations and a bunch of themes to play with.
The objective is to score as much as possible, the Super Score being the number 100, where you unlock all shapes from your theme.
We also added some funky music that I had produced (I’m an electronic music producer in my free time).
Later on, we started to see the potential of it and developed other game modes: Zen (you don’t race any clock, you can be there playing for infinity as long as you don’t make a wrong move) and Arcade (this one is a favorite among players).
We hope you enjoy the game and thank you for your time!