Spin It! is an insanely challenging game you’ll need to be a bit of a genius in order to play well. If you’ve always had this feeling that you may be different to everyone else, that you possess a power far greater than all the ordinary humans around you, this is probably the game you’ve been waiting for!
Read our full review of Spin It! here.
Today we would like to share with you our interview with the Naive Games Team the creators of Jump Room.
Before we start, we’d like to thank Ian Evans from the Naive Games Team for participating in our interview, and for spending some of his valuable time answering our questions. Thanks Ian!
Now without any further ado, our interview begins.
So, how long have you made Apps or Games for?
I made my first game in 2014 but, after an initial flurry of activity, it’s now been a couple of years since I released anything.
Ok, so how many games have you released?
This is the fourth game that I’ve made, but the first three games were really just experiments to see what making a game involved and I never really expected them to be smash hits. This is probably the first game I’ve created that I’m genuinely quite proud of.
You should be proud of it! It is very well made!
Next question, what do you use to make your apps or games?
The first couple of games I made used a game engine called libGDX, which at the time only really supported development. Mainly because I also wanted to target , I then moved on to using Unity, which is what I’ve used to create my last two games.
So, tell us about your app!
Spin It is a game with a simple yet original game mechanic. The idea is to bounce a ball along a set path while avoiding spiked obstacles that will pop it. All game elements can be spun or moved just by tapping the screen, making it easy to play, but the difficulty level is fairly punishing and the game definitely provides a challenge, especially at later levels.
I’d been playing Geometry Dash quite a bit when I first came up with the concept for the game and wanted to create something with the same kind of frustrating gameplay, but where you’d want to keep having ‘just one more go’ to try to beat the level. Hopefully, I’ve come somewhere close to achieving that.