Interview with David Lane the creator of Tiny Striker

Tiny Striker is by far one of the most addictive games we’ve ever reviewed on Edamame Reviews. This game is so amazingly designed, so carefully crafted to keep you hooked, it is almost impossible to put this game down once you’ve picked it up.

If you’re planning on giving this game a try, be prepared to lose track of time. (Do not play before important meetings or tests…)

Original Review -> Check it out!

Before we start, we’d like to thank David Lane for participating in our interview, and for spending some of his valuable time in answering our questions. Thanks David.

Now without any further ado our interview begins.

 

Ok first up, why did you decide to make Tiny Striker?

The original idea for Tiny Sports was from our creative director Anthony. He wanted to produce some simple pick up and play sports games with easy mechanics that were fun to play. He built Tiny Goalie and Tiny tennis himself using a game development tool called GameSalad. We then came up with the idea of Tiny Striker which one of our studio developers built.

 

Fascinating, so what programming language and or software did you use when making Tiny Striker?

We initially built the game in Cocos2D however we quickly rebuilt it in Unity. We use Unity widely in the studio and find it a great platform to build our games across multiple platforms and the services they have built up over the last 18 months – Ads, Analytics etc. have helped us to develop our games quickly. 

 

Ok, here is a mean question. What was the hardest problem you needed to overcome when developing Tiny Striker?

The most complex part was developing the difficulty progression. We wanted something that ramped up in complexity, but the pitch layout should never became impossible to complete. The main way we increase complexity is increasing the number of defenders on the pitch. However if these aren’t positioned correctly the level can be impossible to complete. 

 

Last question. Where do you get your inspiration or ideas from?

Our main source of inspiration comes from our team, we like to build games that we want to play ourselves. 

 

A few words to Tiny Striker fans on Edamame Reviews.

We are flat out working on a follow up to Tiny Striker which should be launching in August. We are in beta now, anyone can sign up on this link if they want to play early and give us some feedback

http://www.fatfishgames.com/beta/

 

Lastly a few words on how you feel about Edamame Reviews and our service.

It has been great so far and I hope we can work together on reviews of our future games. It is always good to see people that are passionate about games helping studios spread the word about their games.

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews

Share article

Latest articles

How developers game: with Gemtoken Games the creator of Loot Goblin

Welcome to our series on “How developers game”. Today we’re talking with Gemtoken Games the creator of Loot Goblin – sharing a little about...

Human Tower Review – Wait, What!? This game isn’t hard!?

Human Tower (by Voodoo & revangames.com) is one of those games that is actually surprisingly easy to play. Although at first sight, the game...

Run Jump 3D Review – Hmm… keeko.io is definetly better…

Run Jump 3D: Endless Running Game (by Playpal) is a game that, according to our interview with the Playpal team, is the prequel to...

Our interview with Akos Makovics and the creators of Air Hockey Championship Deluxe

Here we are, back with another developer interview! This time with Akos Makovics the creator of Air Hockey Championship Deluxe. Before we start we’d...

Loot Goblin Review – The king of simplicity! But is it too simple?

Loot Goblin (by Gemtoken Games) is a very simple game. As you can probably tell from the title, this game isn't exactly difficult to...

Air Hockey Championship Deluxe Review – a childhood dream come true

Akos Makovics has always shocked us with the amazingly beautiful games he and his small team manage to put together, but Air Hockey Championship...

Our interview with Max from Ember – A new social network for gamers

Here we are, back with another interview! This time with Maxwell Logan from Ember a brand new social networking service designed for gamers. Before we...

Interview with North Art Games the creators of Space Shooter

Here we are, back with another developer interview! This time with North Art Games the creator of Space Shooter. Before we start we’d like to...

Space Shooter Preview – A solid start for an amazing launch

Space Shooter (by North Art Games) is a brand new space shooter game that is scheduled for release on iOS and Android sometime within...

How developers game: with Lazy Boy Developments the creator of Basketball Superstar

Welcome to our series on "How developers game". Today we're talking with Lazy Boy Developments the creator of Basketball Superstar - sharing a little...