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Interview

Interview with David Lane the creator of Tiny Striker

Tiny Striker is by far one of the most addictive games we’ve ever reviewed on Edamame Reviews. This game is so amazingly designed, so carefully crafted to keep you hooked, it is almost impossible to put this game down once you’ve picked it up.

If you’re planning on giving this game a try, be prepared to lose track of time. (Do not play before important meetings or tests…)

Original Review -> Check it out!

Before we start, we’d like to thank David Lane for participating in our interview, and for spending some of his valuable time in answering our questions. Thanks David.

Now without any further ado our interview begins.

 

Ok first up, why did you decide to make Tiny Striker?

The original idea for Tiny Sports was from our creative director Anthony. He wanted to produce some simple pick up and play sports games with easy mechanics that were fun to play. He built Tiny Goalie and Tiny tennis himself using a game development tool called GameSalad. We then came up with the idea of Tiny Striker which one of our studio developers built.

 

Fascinating, so what programming language and or software did you use when making Tiny Striker?

We initially built the game in Cocos2D however we quickly rebuilt it in Unity. We use Unity widely in the studio and find it a great platform to build our games across multiple platforms and the services they have built up over the last 18 months – Ads, Analytics etc. have helped us to develop our games quickly. 

 

Ok, here is a mean question. What was the hardest problem you needed to overcome when developing Tiny Striker?

The most complex part was developing the difficulty progression. We wanted something that ramped up in complexity, but the pitch layout should never became impossible to complete. The main way we increase complexity is increasing the number of defenders on the pitch. However if these aren’t positioned correctly the level can be impossible to complete. 

 

Last question. Where do you get your inspiration or ideas from?

Our main source of inspiration comes from our team, we like to build games that we want to play ourselves. 

 

A few words to Tiny Striker fans on Edamame Reviews.

We are flat out working on a follow up to Tiny Striker which should be launching in August. We are in beta now, anyone can sign up on this link if they want to play early and give us some feedback

http://www.fatfishgames.com/beta/

 

Lastly a few words on how you feel about Edamame Reviews and our service.

It has been great so far and I hope we can work together on reviews of our future games. It is always good to see people that are passionate about games helping studios spread the word about their games.

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