Interview with the chinykian team, the creators of Jump Over the Rings!

Jump Over the Rings! is an amazing action packed arcade game we featured yesterday. (For those of you who are reading this in real time.)

If you need a game to to learn how to do visual effects the right way, here’s a game we highly recommend you check out.

Read our full review here.

Before we start, we’d like to thank the chinykian team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!

Now without any further ado our interview begins.


Ok first up, why did you decide to make Jump Over the Rings!?

Jump Over the Rings! started as a simple challenge to make a game in just a couple of weeks. Because of the self-imposed time-constraint, I had to think of an extremely simple mechanic – thus jumping over rings to score points.

What came out of it was a really small flash game which I sold to a web publisher (the game was then called, “You have to jump over the rings”). Some time later, I got my hands on GameMaker and decided that the quickest way to learn it was to make a small game with it. I decided then to completely remake the game and fix its major flaws, drawing upon player feedback from the flash version.

Eventually that led to the current version of the game today😊

Wow! Jump Over the Rings! started out as a flash game!?


So what programming language and or software did you use when “remaking” Jump Over the Rings!?

I used GameMaker. I’m pretty satisfied with it, to be honest, though exporting to HTML5 was kind of a pain. I’ll probably be sticking with GameMaker for a while.


Ok, here is a difficult question. What was the hardest problem you needed to overcome when developing Jump Over the Rings!?

The hardest thing I feel is trying to find the time to work on the game. Because of my commitment with Rotten Mage and Spacejacked (a game my friends and I released on Steam), I don’t always have the time to work on Jump Over the Rings!.

For the more technical aspect of things, I would say that scaling for different screen sizes is giving me quite some trouble currently. It’s quite the novice mistake really, I coded the entirety of the game without consideration for different aspect ratios. And now that I need to fix it so the game displays nicely on larger tablets, I realize I have to wade through quite a lot of code.


Last question. Where do you get your inspiration or ideas from?

Anywhere! Sometimes in the shower. Sometimes from TV shows, movies or anime.😆


A few words to Jump Over the Rings! fans on Edamame Reviews.

Thank you for playing! Jump Over the Rings! will soon be released on iOS. I’ll definitely be coming out with more games!

Also, my friends and I (under the label Rotten Mage) will be releasing more titles in the future, so check that out as well!

Finally, here’s a shout-out to RoccoW for his awesome music!


Lastly a few words on how you feel about Edamame Reviews and our service.

Thanks for reviewing games from us small guys! Keep up the great work!😃


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