Our interview with Pixel Jump the creator of Paladin

Did you enjoy reading our review of Paladin? An exciting new strategy game we just can’t seem to win? (we really need to stop moving on impulse…) If so, today we’ve got an interview with the developers of Paladin that may just give you the clues required to finally beat that level! …or inspire you to become a developer… who knows! 😉

If you have yet to check out our review of Paladin, you can do so here!

Before we start we’d like to thank the Pixel Jump Team for participating in our interview and for answering all of our geeky questions! Thanks!

…and without further ado, our interview begins…


The Interview

/// Thanks for taking the time to talk to us about Paladin! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

No problem! I began programming about 5 years ago for the sole purpose of creating a game, but since then it landed me a job and I’ve been creating enterprise software ever since… So I figured it was about time to do what I originally set out to do!

My studio is just me right now (and probably forever). But I have lots of game ideas to tackle!


/// Ok, let’s start talking about Paladin. What are the highlights of your latest release?

Well, I don’t want to fall into the trap of saying “It’s the turn-based of dark souls”, but I have to say it is VERY challenging, which I like to think is its main drive… I personally like hard games, anyway.

Secondly, it’s the endless possible ways to build your character, you can specialize in any way you want, whether that be a slow, methodical defender or a fierce berserker. The achievements don’t just sit there looking pretty either, each time you unlock one, you’re given a new powerful ability to use in battle.

Edamame: Yeah, and it seems we’ve fallen into the trap because we are heavily addicted at this point… 😅

/// What was the core idea or inspiration behind Paladin? And perhaps more importantly, where do you find inspiration for your games in general?

Well, Paladin was actually heavily inspired by ‘Hoplite’ from a game studio called Magma Fortress. I always loved that game and felt like giving it a modern twist by adding a fresh look, new abilities, and 10 unique playable classes.


/// How long was Paladin in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

It took me 4 months from start to finish. The main challenges had to have been the insane amount of possible scenarios you have to watch out for and write the logic for… The player can build their character however they want with whatever ability combination they choose, so you can see how it could get a bit intense. It’s like chess on steroids.


/// What software, developer-tools, or black-magic(?) did you use when making Paladin? Is there anything you would like to share with the developers who read Edamame Reviews?

I used Unity and C#. For my backend, I used PlayFab by Microsoft (highly recommend) as well as an ASP Core web server for database management.

/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

If you start creating a game and you’re not completely in love with the idea, just stop right there… because if you don’t like the idea there’s no way you’ll have the drive to finish it.

Developers often think when they finish a game the whole show is basically done. NOPE! You’re about 50% of the way to releasing a production product. You’ve got marketing, play store optimization, bug fixing, PR, etc. If you don’t love your game there’s no way you’ll get through that phase.


/// What can we expect to see in Paladin or from Pixel Jump in the not so distant future? What do we have to look forward to next?

I’m adding PvP battles and a world builder! You’ll be able to take control of a group of monsters and try to beat the other player. Hero vs monsters style.

Edamame: Nooo!!! (this is a joke) Please don’t make Paladin any more addictive than it already is!! 😂


/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Any company which supports indie developers demands the utmost of my respect. Keep up the good work!

Edamame: Thank you very much!! 😆

Want to give Paladin a try? The download link is just below.📲
Let us know your thoughts at @Edamame_Reviews🔔


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