Our relationship with Paladin (by Pixel Jump) can be summed up quite nicely by those couples you “sometimes” see in movies who just can’t seem to decide whether or not they are actually in love with one another. One moment they’re in love, the next they are trying to murder each other! 😅
Overall, we’re pretty sure we like Paladin. The game is simple and easy enough to play (assuming you took the game’s advice and played through the in-game tutorial) and the graphics, although simple, are definitely good enough to get the job done.
“The gameplay, on the other hand, is so easy, who would ever find this game difficult!” …if our brains worked like an A.I. 😂
Paladin could potentially be one of the hardest game’s we’ve ever played where players are actually given all the information they need in order to win from the very beginning. It’s a little like playing a game of chess where you know exactly where your opponent is going to move next… yet somehow… for some strange reason… you still can’t win!
Set on a gridded map made up of hexagonal blocks, Paladin is played in a similar fashion to the many other turn-based dungeonwe’ve reviewed in the past. Your enemies, each with their own unique attack range (as well as attack style) are scattered around the map and will attack you if you remain within the range of one of their attacks for longer than a single turn.
This in itself isn’t too bad. So long as you plan ahead (at least a little) you should be able to avoid enemy attacks quite easily once you get the hang of things, but when it comes to attacking, things get a little more challenging.
Paladin features a multitude of different ways in which you can attack your opponent which adds an exponentially greater level of depth to this game than say chess or checkers for instance. Even though the base concept is remarkably similar.
Adding to the complexity of this already challenging game, Paladin features 3 special moves which can be used once your player has accumulated enough “Manna” via moving around the stage. And as if this isn’t enough to bust the great minds of Patric, Sponge Bob, and Squidward Combined, Paladin allows players to randomly upgrade one of your player’s abilities at the end of each level, adding yet another layer of complexity into the mix.
And we thought Archero (by Habby) was hard!
For players who love to strategize, thinking 5 or even 6 steps in advance, this is one of those games you simply won’t be able to put down! For the rest of us (players like us who “attempt” to think a few steps in advance), Paladin is hard. Paladin can be annoying, but for some reason, we just can’t seem to get enough of it.
Just try not to smash your phone in those temporary explosions of frustration. 😂