Our interview with Ketchapp the developers of Flip Man!

Do you remember our review of Flip Man!, Nonsense Fall, Ball Pack, Tricky Tube, Police Runner, Domino, Prince of Persia – the list just goes on and on! 😅

Over the years we’ve reviewed nearly 100 Ketchapp Games and today we are excited to share with you our first ever interview with the studio that made it all happen. Before we start we’d like to thank the Ketchapp Team for participating in our interview and for answering all of our geeky questions! Thanks!

If you have yet to check out our review of Flip Man! you can do so here!
…without further ado, our interview begins…

 

The Interview


/// Thanks for taking the time to talk to us about Flip Man!! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

Well, Ketchapp isn’t exactly a newcomer to the gaming industry! As a pioneer and main founder of the hypercasual mobile market, we’ve worked with passion since 2014 to deliver quick & entertaining gaming experiences to millions of players around the world. With over 1.6 billion downloads and dozens of worldwide hits like 2048, Knife Hit, Rider, Mr. Gun, Space Frontier, Flippy Race or Scream Go Hero we have one of the best track records on the market and intend to release many top-charting games in the upcoming months!

 

/// Ok, let’s start talking about Flip Man!. What are the highlights of your latest release?

If you’ve always dreamt of performing spectacular flips & parkour moves on the rooftops of Los Angeles, Amsterdam or Shanghai disguised as a superhero then Flip Man! is for you!
Finding the perfect flow to swing from one pole to the next as smoothly as possible is probably one of the most satisfying things you’ll experience this month in a mobile game 😉

 

/// What was the core idea or inspiration behind Flip Man!? And perhaps more importantly, where do you find inspiration for your games in general?

With Flip Man!, we wanted to deliver a fresh concept of physic-based gymnastic game enriched with some elements we really enjoy: ragdoll characters, satisfying easy-to-play but hard-to-master gameplay mechanics, fun & unexpected settings… (yes, it was really important to us that you could play a man dressed in chicken costume performing flips on rooftops to survive the explosion of his bike).

More generally, we try as much as possible to remain attentive to player feedback and expectations. Of course, there are lots of inspiration sources: the world is a huge playground full of fun mechanics that we can’t wait to tweak & adapt to fit the hypercasual genre!

/// How long was Flip Man! in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

Overall, creating Flip Man! has been an amazing challenge & an incredible opportunity for our new team! So in the end, I would say that the whole experience of developing this game in-house was exciting! Can’t wait to show you guys our upcoming projects!

 

/// What software, developer-tools, or black-magic(?) did you use when making Flip Man!? Is there anything you would like to share with the developers who read Edamame Reviews?

A zest of Unity, a pinch of creativity & a few iterations! I guess this is the recipe of every successful hypercasual game nowadays! Of course, our knowledge of the industry also helps when it comes to decision making, as well as precise data analysis & of course, lots of dedication from our teams!

To the developers reading this interview: there’s no secret sauce to make a hit, but delivering an innovative game, in terms of design & core gameplay is undoubtedly a good start! Then if you need some advice & better understanding of the market & its players, we’re here to help, so feel free to reach out 😉

 

/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

Yeah, sure: perform an x8 backflip to instantaneously unlock all the skins!
Just kidding sorry… your skill will be your only progression weapon 😉

 

/// What can we expect to see in Flip Man! or from in the not so distant future? What do we have to look forward to next?

Of course, more content for Flip Man!, especially new game modes, new collectibles, and a few surprises but also shiny new projects that you will discover soon enough!

 

/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Keep up the good work, the mobile gaming industry deserves more committed people like you! Wish you the best in the future 😊

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews

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