Our interview with Luciano Bercini the developer of Arcadium

Here we are, back with another developer interview! This time with Luciano Bercini the creator of Arcadium. Before we start we’d like to thank Luciano Bercini for participating in our interview and for answering all of our geeky questions! Thanks!

…and without further ado, our interview begins…

The Interview

/// Thanks for taking the time to talk to us about Arcadium! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

Glad to being interviewed by Edamame! My name is Luciano Bercini and I am an italian solo developer currently developing mobile games, last one being Arcadium.

I began programming almost 2 years ago, with my first “Hello World” program written in C++. From that simple program, I fell in love with programming, and after a bunch of months, I started game development as I always loved videogames!

/// Ok, let’s start talking about Arcadium. What are the highlights of your latest release?

I feel like Arcadium is the game the Play Store needs. It brings many of the classic shmup elements together with a very solid design which results in a fun experience for both random and hardcore players!

/// What was the core idea or inspiration behind Arcadium? And perhaps more importantly, where do you find inspiration for your games in general?

My inspiration came from various mobile games, funny enough, mainly by their defects! By looking at their defects I was able to understand what I had to avoid & correct in order to deliver the best experience for my future players.

/// How long was Arcadium in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

Arcadium has been in development for almost a year and has gone through the classic software life cycle, from internal testing to alpha, then beta… and soon to be fully released! Every moment has been an exciting moment, from playing it in the night to beat my own score, to seeing testers having fun playing the game.

/// What software, developer-tools, or black-magic(?) did you use when making Arcadium? Is there anything you would like to share with the developers who read Edamame Reviews?

I used Unity to make the game. For the developers who read Edamame Reviews, I would like to quote Shigeru Miyamoto: “A delayed game is eventually good, but a rushed game is forever bad”.

/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

I would like to say, if you decide to make a game, the most important thing is to make a game you enjoy playing. If you truly enjoy playing your game, chances are the game actually rocks!

/// What can we expect to see in Arcadium or from your studio in the not so distant future? What do we have to look forward to next?

The game currently offers over 30 different types of aliens, 12 unique spaceships & tons of features! Looking forward to adding more and more content!

/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

I am really grateful for the interview and for the support. It means a lot to an indie developer! Keep up the good work!

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