Today we would like to share one of our most anticipated interviews of all time with the creators of DEUL – a laughable game with over 1,000,000 downloads which was released as (wait for it) a Test Game! WHAAAAAAT!?!? 😂😂😂
If you have yet to check out our review of DEUL, you can do so here!
Before we start we’d like to thank the Greenlight Games Team for participating in our interview and for answering all of our geeky questions! Thanks Guys!
…and without further ado, our interview begins…
/// Thanks for taking the time to talk to us about DEUL! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?
Greenlight Games is an Indie Publisher that covers many platforms, but mostly mobile at the moment. I started it during my second year of University in 2014 and it’s now a top publisher and investment firm. Originally, it was my love of games and a job in the IT sector that moved me into programming and then eventually game development. 🙂
/// Ok, let’s start talking about DEUL. What are the highlights of your latest release?
DEUL is a brilliant ragdoll game, it was originally built by one guy, Artyom Naumov, who’s based out in Russia! The latest update was some cloud-based fixes, so people could save their progress correctly.
/// What was the core idea or inspiration behind DEUL? And perhaps more importantly, where do you find inspiration for your games in general?
DEUL was designed to be a fast-paced shooter from the start, it has lived up to exactly what the developer had aimed for. Generally, all of our designs come from spur of the moment ideas!
/// How long was DEUL in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?
DEUL was in development for 4 months before release, it hit over 1 million installs in its first month! We didn’t expect that.
/// What software, developer-tools, or black-magic(?) did you use when making DEUL? Is there anything you would like to share with the developers who read Edamame Reviews?
DEUL is built usingand its physics systems, against sprites. It’s coded in C# and uses ChilliConnect for its backend.
/// Is there any secret “developer-advice” you can give our lucky players who read this interview?
Think big, but don’t be afraid to think small! DEUL is a simple, short-lived game but our players love it – we see mass organic traffic and decent revenue from such a small game.
/// What can we expect to see in DEUL or from Greenlight Games in the not so distant future? What do we have to look forward to next?
Earlier this year Greenlight Games purchased the IP for DEUL from Artyom, as the new owners we’re exploring other types of games that would fit well within the DEUL art style and world – we’re making prototypes as we speak!
/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Patrons who keep Edamame Reviews up and running?
The whole team here appreciates you picking our game to review, it was unexpected and it’s great to show our developers that they are appreciated by the games community!
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