Our interview with Ubisoft and the developers of Mighty Quest For Epic Loot

Here we are, back with another developer interview! This time with Ubisoft the creator of Mighty Quest For Epic Loot. Before we start we’d like to thank the Ubisoft Paris Mobile Team for participating in our interview and for answering all of our geeky questions! Thanks!

…and without further ado, our interview begins…


The Interview

/// Thanks for taking the time to talk to us about Mighty Quest For Epic Loot! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

It is a pleasure to share this with you! The studio is like a dungeon, surrounded by weird (Parisian) creatures…

More seriously, we’re very settled in Paris now and have just celebrated our 5th birthday. To date, we have released a few titles such as Assassin’s Creed Pirates. While it may sound like what we enjoy is adventure games, what unites us is our passion for real games. Although we’re fully dedicated to mobile F2P games, we put gameplay at the core of our productions and believe it’s the key to any great title.


/// Ok, let’s start talking about Mighty Quest For Epic Loot. What are the highlights of your latest release?

Slash, loot, get back slashing!

Mighty Quest for Epic Loot is a fast-paced hack ‘n’ slash playable with one thumb, on your mobile. You can explore dozens of unique dungeons, slashing monsters, and LOOTING everything on your way – from a rusty sword to the Epic Loot. To make your way to the ultimate castle, you will have to kill many bosses, find and upgrade the best gear… and dominate the PvP arena if you dare.

/// What was the core idea or inspiration behind Mighty Quest For Epic Loot? And perhaps more importantly, where do you find inspiration for your games in general?

It all started with the will to bring the thrill of hack n’ slash to mobile. The core team was passionate by the genre, and there was still a sense that it had not yet been properly realized on mobile devices. So, we worked hard and iterated on many different prototypes to get the right feel. Our main focus was on creating slick controls to offer players the rewarding feeling of slashing tons of beasts and monsters.


/// How long was Mighty Quest For Epic Loot in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

The whole development took around 3 years. The most interesting thing is that almost half of that time was spent in soft launch. So the main takeaway is that we relied a lot on data and player feedback to polish and provide the best possible experience. When we launched the game worldwide, it was like it had been produced by all the players who helped us throughout this time. A big thank you to all of them, we owe them a lot!


/// What software, developer-tools, or black-magic(?) did you use when making Mighty Quest For Epic Loot? Is there anything you would like to share with the developers who read Edamame Reviews?

The game was built with Unity, but we developed many tools ourselves, especially to bring new content easily to our players. The tips I could give is to make sure not to fall in love with your ideas. While you need to remain true to your main vision, keep being ready to test your ideas or features, and correct or remove them if needed. Being flexible and somewhat humble is key. That said, the other half of the job is being crazily creative!


/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

Fight for the Epic! And reach us on Discord! Our community is incredibly active and share tips on playing the game, or even suggestions to us: we are very sensitive to these and they actually influence us a lot in the updates we are working on.


/// What can we expect to see in Mighty Quest For Epic Loot or from Ubisoft in the not so distant future? What do we have to look forward to next?

Amazing content is on the way already. We want to bring more social interactions between players, new ways to play together and also more challenging modes for those who want to prove their Mighty power. And obviously, more loot. Much more Epic loot.


/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Keep doing what you are doing! Our industry is made up of passionate people, and sites like Edamame Reviews are connecting those who create and their players (who could be creators as well!). This connection gives us the opportunity to share our passion, and also get insight from our players. Players and developers together!

These kind of links are essential and make our industry very special. From the entire Mighty Quest Team at Ubisoft Paris Mobile, thank you!!

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews


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