Are you easily addicted to the hardest of, unable to stop your ever active brain cells until you finally find that perfect solution and BAM! The satisfaction is overwhelming!
If so, this is our interview with the creators of a here!you are probably going to find dangerously – if you have yet to check out our review of Hexafun, you can do so
Before we start we’d like to thank the Hooked Play Team for participating in our interview and for answering all of our geeky questions! Thanks Guys!
…and without further ado, our interview begins…
/// Thanks for taking the time to talk to us about Hexafun! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?
Hooked Play is a small studio that I created to publish Hexafun. At the moment I work alone but might expand in the future. I have always loved video games and the mobile gaming industry seemed to be the best place to start getting involved in the industry.
/// Ok, let’s start talking about Hexafun. What are the highlights of your latest release?
Hexafun is a simplewhere you have to solve regular puzzles. The twist is that the pieces are made entirely out of hexagons, which adds some difficulty to the game.
/// What was the core idea or inspiration behind Hexafun? And perhaps more importantly, where do you find inspiration for your games in general?
I think solving puzzles is a relaxing way to pass time and I wanted to be able to do it whilst laying in bed, which gave me the idea to create Hexafun.
/// How long was Hexafun in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?
I took almost half a year to create Hexafun, but I did not work full time. I had some weeks where I worked quite a lot on the game and some weeks that I was too busy studying.
/// Is there any secret “developer-advice” you can give our lucky players who read this interview?
My advice for people who want to create their own game is to “take your time”. Most of us won’t quit our jobs or stop studying to pursue our dream of being a video game developer but still want to do it as a hobby, so don’t feel rushed when creating your game, just take your time to make the game worth playing.
/// What can we expect to see in Hexafun or from Hooked Play in the not so distant future? What do we have to look forward to next?
I am already working on a new project, but it will still take months of planning and coding before I can talk more about it. The only thing I can say for now is that it will be a multiplayer game.
Edamame: Multiplayer sounds fun! 😃
/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?
For all the people who keep Edamame running, I would like to say: keep up the good work and keep creating great games.
Edamame: Thank You! 😃