Full Contact Teams Racing – Developer Spotlight with Peylah Games

Here we are, back with yet another exciting Developer Spotlight! Today we are taking a moment to shine the spotlight on Full Contact Teams Racing by Peylah Games. Before we start we would like to thank Brendan for collaborating with us and for taking the time to talk with us about Full Contact Teams Racing! 😃

Thanks Brendan – Let’s go!

*Some answers have been edited for clarity.

/// Thank you for taking part in our latest Developer Spotlight! Before we start talking about Full Contact Teams Racing, could you please start by telling us a little about yourself and why you are making games?

I’ve loved playing games since I was a kid, I used to play games at the local arcade and at home on the NES and Sega Master System and have always wanted to create them. I started out modding games for a while and then progressed onto creating full games and I love it!

/// Moving on to Full Contact Teams Racing, in a nutshell, what is this new game all about?

Full Contact Teams Racing is based on a real-life full contact motorsport here in New Zealand where NZ Superstocks go head to head against each other with the object of the race to get a car from your own team over the finish line first. Demolition Derby cars also race this same type of racing.

You tend to have some cars in the team that block and try and stop the opposing team and other drivers that run and try and win the race. It’s an awesome spectacle and I urge people to go and do some YouTube searching for NZ Superstock Teams Racing to check out what this game is based on.

/// Every game has a backstory, and we would love to know the story behind Full Contact Teams Racing! Why did you choose to make this game?

Because I believe it’s the greatest and most exciting motorsport in the world. Who doesn’t want to see high powered 1500kg steel-framed vehicles and demolition derby cars smash into each other at high speed?

Being able to sit in the driver’s seat on a mobile device sounded like a great format for a game, so I went about recreating it for people to experience for themselves!
/// Are there any funny or exciting episodes from the development phase of Full Contact Teams Racing that you can share with us?

When I was first coding up the AI to attack each other my early attempts were pretty hectic with the cars being so aggressive they tended to eliminate themselves all within a few laps leaving no-one else racing except for the player. It was pretty funny to watch on the replays but no fun for the player!

/// Where from here? Is there anything you would like to add to Full Contact Teams Racing in the future, or perhaps even a new game on the horizon?

I would love to add online multiplayer to Full Contact Teams Racing so I am looking into whether this is a possibility or not. The problem with full contact racing like this is that the contact needs to be pretty good which means there needs to be as little lag etc as possible.

I’m working on it, so hopefully, I can sort the issues I’m having. Time will tell!

I also have so many ideas for games in my head so there will definitely be further games of some sort in the future.

/// Are there any secret developer tips for playing Full Contact Teams Racing you could give our readers?

To begin with, the cars might feel strange but stick at it and you’ll get the hang of it. You can change the setup of your vehicle with very basic sliders in the pause menu in-game to adjust how the car feels. Also the Demolition Derby cars feel very different from one another so if you don’t like how one feels to drive try another type of vehicle.

Also, remember that the idea is to get your team across the line first, so of course, you don’t need to win the race yourself. You can go into block mode and stop the opposing team from winning and help another driver from your own team get to the finish line first.

/// A question you would like to ask your future self next time we shine the spotlight your way!

Did you finally manage to sort out that multiplayer stuff haha!

Thanks again to Brendan for participating in our Developer Spotlight, and for taking the time to talk with us about Full Contact Teams Racing! We look forward to talking with you again sometime soon! 😃

Get Full Contact Teams Racing on App Store / Google Play