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Our interview with Tiny Titan Studios the developers of Kung Fu Z

Are you a casual gamer in search of a simple game you can play on and off while still functioning as an effective zombie fighter? If so, congratulations because you have somehow managed to stumble upon the perfect interview for your niche needs. 😂

If you have yet to check out our review of Kung Fu Z, you can do so here!

Before we start we’d like to thank the Tiny Titan Studios Team for participating in our interview and for answering all of our geeky questions! Thanks!

…and without further ado, our interview begins…

 

The Interview


/// Thanks for taking the time to talk to us about Kung Fu Z! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

It’s my pleasure! Thank you for your interest in Kung Fu Z and Tiny Titan Studios!
Jeff Evans started Tiny Titan Studios in 2014 as a one-man team in London, Ontario, Canada.

As soon as Jeff could walk, he had an interest in playing games. That interest quickly grew into designing games. At age 7, he mailed his first letter to Nintendo with ideas for a brand new game for them to make! 5 years and 9 globally released games later, we’re continuing to make the games we love to play!

 

/// Ok, let’s start talking about Kung Fu Z. What are the highlights of your latest release?

Smashing zombies of course! lol 😂

We love that the game has really resonated with so many people. Our players are everything to us and seeing such a positive rating for KFZ means the most to us!

 

/// What was the core idea or inspiration behind Kung Fu Z? And perhaps more importantly, where do you find inspiration for your games in general?

We’re huge fans of the classics like Double Dragon and River City Ransom and wanted to relive the games we grew up on! First and foremost, we make games we love to play. If we can’t see ourselves playing the game for hours, we don’t make it.

 

/// How long was Kung Fu Z in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

While we’re constantly working on KFZ to make it better, it took about 6 months to make from concept to release.

Jeff’s dog Zoe used to come to work every day with Jeff. She’s the inspiration behind our very first sidekick. One day, without anyone else knowing, one of our coders, Ali put a secret in the game. I don’t want to reveal exactly what it is but if you’re playing with Zoe as your sidekick and come across a cucumber, you’ll see a surprise that absolutely melted our hearts.

Unfortunately, Zoe is no longer with us at Tiny Titan Studios but she will forever live on in our hearts and games.

 

/// What software, developer-tools, or black-magic(?) did you use when making Kung Fu Z? Is there anything you would like to share with the developers who read Edamame Reviews?

We build our games with Unity and make all of our tools ourselves. The biggest advice I can give to other developers is to constantly be willing to pivot on ideas. Don’t get married to any one idea and listen to your players. Early focus testing is a great tool!

And coffee. Make sure you’re always stocked up on coffee lol. 😂

 

/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

Reach out to the developers! We’re always listening to our players for feedback and make a lot of design decisions based on that. Don’t be afraid of offering suggestions. Find us on social media, Discord, etc. We’re listening.

 

/// What can we expect to see in Kung Fu Z or from Tiny Titan Studios in the not so distant future? What do we have to look forward to next?

We’re currently working on some big changes for KFZ! I don’t want to reveal too much but we’re in the design stage of some big improvements that the players have been asking for. In the meantime, keep an eye out for new sidekicks to join the fight! We’ll be continuing to add more and more!

As for Tiny Titan Studios, we recently released Arena Stars, the 90 second MOBA! Think Clash Royale meets League of Legends. It’s our biggest project to date and we’re thrilled with what it’s become. If you’re not playing yet, definitely check it out. We hope you’ll love it as much as we do!

 

/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Keep doing what you’re doing! Seriously, what makes this industry so great is how well connected the players are with the developers and sites like Edamame Reviews are a big reason for that. Games will continue to keep getting better and better when developers and players communicate and work together!

You’re an integral part of that relationship and on behalf of the entire team at Tiny Titan Studios, we thank you!


Want to give Kung Fu Z a try? The download link is just below.📲
Let us know your thoughts at @Edamame_Reviews🔔

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By Edamame

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