Today we are taking a moment to shine the spotlight on Fait by Voltage Development! Before we start we’d like to thank Maksym for collaborating with us and for taking the time to talk with us about Fait! 😃
Thanks Maksym! Let’s get started! *Some answers have been edited for clarity.
/// Thank you for taking part in our latest Developer Spotlight! Before we start talking about Fait, could you please start by telling us a little about yourself and why you are making games?
My name is Maksym Alokhov, I’m the owner and lead programmer at Voltage Development LLC studio. In general, we are four friends who have a passion for making and playing games. I personally started programming at school and always wanted to make games. And now I make games, dreams come true 😃 And I think this applies to all members of our team.
/// Moving on to Fait, in a nutshell, what is this new game all about?
Fait is a platformwhere the hero called Fait is exploring a technogenic world filled with secrets, deadly traps, and cunning mechanisms.
During the game, the hero is trying to figure out what happened with this world and with himself. The main character of the game is not just a lifeless square. He is a lively, soft, little fluffy ball that can climb walls. Each game level is unique and hand-painted (no tiles).
/// Every game has a backstory, and we would love to know the story behind Fait! Why did you choose to make this game?
There is a long story behind this project that starts way back in 2013. Back then the game was called “Split” instead of Fait and here is a link to Steam Greenlight.
Back then we were still students and tried to create a very “huge” game – from a gameplay time point of view. At some point, we realized that it was impossible and that we would have to work full time in order to create everything that was planned. So we decided to create a smaller game and actually finish it.
This is a screenshot from our alpha version, built back in 2013
/// Are there any funny or exciting episodes from the development phase of Fait that you can share with us?
At some point, we decided to add an anti-gravitation ability to the main character, so that he could make objects around him levitate. We made it so the player can also grab onto some objects and move them around.
Both features were great until we realized that the player could grab onto objects and enable anti-gravity at the same time, allowing him to fly around with it! This was very fun, and we still can do this in our development builds 🤣
/// Where from here? Is there anything you would like to add to Fait in the future, or perhaps even a new game on the horizon?
We definitely have to finish the second part of the story (just an update, not a new game) and add gamepad support. And yes, new games are always on the horizon.
/// Are there any secret developer tips for playing Fait you could give our readers?
The main character is not nailed to the floor like in most platformers and moves with inertia. Always remember this and keep calm.
Also, never ever try to climb on top of the bridge on the first level, just don’t 😂
/// A question you would like to ask your future self next time we shine the spotlight your way!
Did you finally release Fait on Steam?
Thanks again to Maksym for participating in this developer spotlight. It was a pleasure to talk about Fait with you and we look forward to doing it all again sometime soon! 😆