Our interview with JollyApps the creator of Block Slide

Here we are, back with another developer interview! This time with JollyApps the creator of Block Slide – Puzzle Game. Before we start we’d like to thank the JollyApps Team for participating in our interview and for answering all of our geeky questions! Thanks!

 

/// Thanks for taking the time to talk to us about Block Slide – Puzzle Game! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

Hi, my name is Sebastian and I am the sole developer and creator of JollyApps. I have been in charge of both the graphics and the programming since day one.

I am based in the United States and I am still a student.

What drew me into the video game development industry is the ability to create games that can make life more enjoyable. Creating a game is extremely challenging and difficult, but the feeling of the game finally coming together is just amazing. I ultimately aspire and hope that I can continue to create fun gaming experiences for everyone to enjoy!

 

 

/// Ok, let’s start talking about Block Slide – Puzzle Game. What are the highlights of your latest release?

Honestly, the highlight of my latest release was simply a UI update and bug fixes. This is not a very exciting update, but I am planning on releasing a major update very soon. I plan on adding a character shop so that the user can unlock new, colorful blocks.

 

/// What was the core idea or inspiration behind Block Slide – Puzzle Game? And perhaps more importantly, where do you find inspiration for your games in general?

The main inspiration behind Block Slide was that I wanted to make a game that would be enjoyable for the user, but also allow the user to improve their thinking and cognitive skills. I did a good amount of research into how I can design the game to help the user improve these skills. After my research, I then began designing and developing the game.

Usually, however, my game ideas come from playing other games on the App Store and Google Play Store. A lot of my inspiration comes from the games I play and observing what people enjoy playing.

 

/// How long was Block Slide – Puzzle Game in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

I started developing this game in September of 2018 and published the game in November of 2018. I also spent a good amount of time researching ahead of developing the game.

I remember there were a few tough moments during the development process in which I ran into some major bugs. I remember that this was extremely frustrating, but I was able to overcome the challenges I faced and I was able to build a great user experience.

 

/// What software, developer-tools, or black-magic(?) did you use when making Block Slide – Puzzle Game? Is there anything you would like to share with the developers who read Edamame Reviews?

I developed Block Slide using C# with Unity. Unity is a fantastic platform for developers of all experience levels and I highly recommend it if you want to develop a game. Unity may seem a bit overwhelming at first, but there are tons of forums and tutorials online that will help guide you on your journey.

 

/// Is there any secret “developer-advice” you can give our lucky players who read this interview?

Honestly, the game is all about patience, pattern-recognition, and luck. I would just say to make sure you stay patient as there are many times when playing that will make you very frustrated. Also, the more you play, the better you will become at recognizing specific patterns which will help you reach higher scores.

 

/// What can we expect to see in Block Slide – Puzzle Game or from JollyApps in the not so distant future? What do we have to look forward to next?

I’m going to continuously update Block Slide and ameliorate the user experience. I plan on adding a character shop in a future update which I am sure the users will love. Of course, there will also be bug and UI fixes.

I am currently working on a drawing game. I still need to do more testing and then it is pretty much done. This next game is very fun and I can’t wait for the game to launch!

 

/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Thank you Edamame for allowing me to tell more people about Block Slide. I really appreciate all of the work you do. Keep up the fantastic work!

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews

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