Pheugo – Run, Jump and Throw your way to freedom

Pheugo

Pheugo is the result of me trying to learn how to use Unity3D.

It really is more of a computer science experiment than any sort of planned out game, and indeed many features were dictated by the limitations I came across or new features that Unity added as the game progressed.

About 3 years ago I first came across Unity 3D and instantly fell in love with it. I had made a couple of apps in another SDK and decided to see what I could do with Unity. I downloaded a few examples and asset store packs and got to work tinkering and trying things out.

Pheugo

I eventually settled on the basic game mechanic that you see today in Pheugo and then just kept adding features and trying any cool idea that came into my head. Many ideas worked (sometimes after 3 or 4 attempts) and some ideas failed. I kept daily backups and each night I would playtest what I had done to make sure it had not impacted the performance of the game. Sometimes I would have to roll back a whole day or even a whole weekend worth of work and then approach the feature, bug or problem from a different angle.

As my confidence grew with Unity3D I stepped into optimisation and in this respect Unity’s profiler really has no equal. I became obsessed with getting Pheugo to run faster and faster with no lags whatsoever which would eventually see me re-write various parts of Pheugo 2 or even 3 times until I had completely nailed that section, feature or task. I was simply astounded and very intrigued about how much I could throw at Unity so I just kept pushing the envelope by adding features in a CPU and GPU in-expensive way.

Pheugo

Sometimes I would be at my day job or in the shower and an idea would pop into my head about how I could shave 1 draw call or 4 instructions off and still get the same result. I would end up having many, many little ideas like this and altogether they have made Pheugo one of the fastest games of its type.

I really like old retro games especially the Atari 2600 and Arcade games so I watched and read many articles about how those old games were made – the ideas, constraints, and strategies that were used by the developers at the time.

Pheugo

I love how many of these games (whilst not having the best graphics) are fun but require good hand-eye coordination, very quick thinking, real-time decision making and a little bit of practice to master them. I really hope Pheugo has become a modern-day take on those old Arcade style games set on 21’st century technology and aimed at pure gamers who grew up playing Mario, Sonic, Space Invaders and Galaga. I hope you enjoy Pheugo as much as I enjoyed making it.

app-store-badgegoogle-play-badge


This article was Published by Edamame Reviews, Written by The Mush Dev Studio Team.
Edamame Reviews cannot be held responsible for the content within this post.

Share article

Latest articles

Popcorn Burst Review: Basically life at a popcorn stand

Popcorn Burst (by SayGames) is basically a game about filling up simple 2D shapes with popcorn. Although I have never worked at a popcorn...

Stickfight Infinity Review: 30 Second death match!

Stickfight Infinity (by Skygo) is a face-paced FFA battle royal for iOS and Android where death is inevitable. Set on a 2D platform, this...

DrawingBrush.io Review: How is this game on the top charts!?

DrawingBrush.io (by xiaoli yao) is probably either a disaster or just another publisher flexing by hijacking the top 100 most popular free apps on...

Basket Throw Review: It get’s harder…

Basket Throw (by Voodoo) is basically a massive game of "beer pong" only gamified for players of all ages. Set on a minimalistic 3D...

Crazy Kick Review: The defenders are probably the craziest…

Crazy Kick! (by Voodoo & Orbital Knight) is an obstacle-filled 3D soccer game about getting a ball past a bunch of hopeless defenders and...

Shape Shifter 3D Review: Wait, but isn’t this just…

Shape Shifter 3D (by Voodoo) is an obvious rip-off of Jelly Shift (by SayGames) but you know what? We really don't mind. 😂 For anyone who...

Snack.io Review: Eat, Fight, and grow bigger than everyone else!!

Snack.io (by Voodoo) is a game about eating sugary sweets that rain down upon you from the Gods above (probably the food us humans...

Uphill Run Review: Get to the top, and knock everyone else down…

Uphill Run (by Voodoo & GNARCADE) is the sort of game you wouldn't want small children to see you playing. 😅 Uphill Run is basically...

Flip Runner Review: If cringe content was a game…

Flip Runner (by MotionVolt Games) is a cringe-worthy parkour-style flipping runner game(?) for iOS and Android. Set in a hyper-realistic 3D city, this game...

Rope Rescue! Review: Put your logic to the test…

Rope Rescue! (by Coda Platform) is basically a game about common sense. The game is all about logically figuring out how to string up...