Our interview with Claudio Vertemara Games the creator of Cloudymorphism

Here we are, back with another developer interview! This time with Claudio Vertemara Games the creator of Cloudymorphism. Before we start we’d like to thank the Claudio Vertemara Games Team for participating in our interview and for answering all of our geeky questions! Thanks!

…and without further ado, our interview begins…

 

The Interview


/// Thanks for taking the time to talk to us about Cloudymorphism! Could you kick-start this interview by telling us a little about your studio, yourself, and what drew you into the gaming industry?

My name is Claudio Vertemara and I’m a solo developer and college student studying Computer Science. I started learning about programming and game development 3-4 years ago, but it has been these past 2 years where I really began exploring the world of game development even more. Cloudymorphism is my third game and first title on the Google Play Store, the other two can be found on Itch.io and Gamejolt.

I have always loved playing videogames but I have found that I love making them even more. I hope I can continue to explore the world of game development and create experiences that people truly enjoy.

 

/// Ok, let’s start talking about Cloudymorphism. What are the highlights of your latest release?

Cloudymorphism is a fun Arcade game that is easy to pick up and play. Simply look for a cloud in the shape of the requested object and drag it to the side of the screen. Keep playing to improve your score and unlock new backgrounds that offer different advantages. Playable by yourself or with a friend, Cloudymorphism is sure to be a fun game to pass the time.

/// What was the core idea or inspiration behind Cloudymorphism? And perhaps more importantly, where do you find inspiration for your games in general?

My inspiration for Cloudymorphism came from the action of cloud gazing and when people look in the sky and see everyday objects in the clouds above us. I was also inspired by arcade games such as Fruit Ninja, which have a simple mechanic that is easy to pick up and yet can bring hours of fun.

In general, many of my game ideas come from seeing something in my life or thinking of something I see on a daily basis. If I’m ever thinking of new ideas, I always look at the things around me.

 

/// How long was Cloudymorphism in development for? And are there any interesting and/or exciting moments or experiences you would like to share with us from that time?

Cloudymorphism partly started off as a challenge to myself. I wanted to try making a game within a week. In the end, the base game ended up taking 3 weeks, mostly due to the time it took to make each cloud. However, compared to my first two games, I was able to create this one much more efficiently.

Though the base game may be done, I’m still actively developing more content that will be present in future updates of the game.

 

/// What software, developer-tools, or black-magic(?) did you use when making Cloudymorphism? Is there anything you would like to share with the developers who read Edamame Reviews?

There was no black-magic for this game, just Unity and Photoshop.

/// What can we expect to see in Cloudymorphism or from Claudio Vertemara Games in the not so distant future? What do we have to look forward to next?

More game modes, more clouds, and more unlockables to be added in future updates of Cloudymorphism. Possibly another update for my other two games and maybe even a new game in the future.

 

/// Lastly, is there anything you would like to say to our awesome team of Writers, Developers, and Supporters who keep Edamame Reviews up and running?

Thank you for this interview and everything your team does. In these two years that I have released games, I have found getting people to play your game is much harder than making games. Edamame Reviews does a lot to help with what may be the hardest part of game development.

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews

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