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Jelly Shift Review: Can squishing jelly be addictive?

Jelly Shift (by SayGames & estoty) is a brand new avoider game for iOS and Android that does exactly what you would expect it to. Set on a 3D platform made up of different sized obstacles you will need to re-size your jelly in order to fit through, your mission in this game is to speedily re-size your wobbly player in order to avoid bumping into any obstacles.

The game itself is super easy to both learn and play, played by touching and dragging vertically on the screen of your device in order to speedily re-size your block of jelly, Jelly Shift is not only surprisingly easy to get the hang of, it doesn’t seem to get a whole lot more difficult over time?

Since our time with the game was limited, it is possible that we simply didn’t make it to that critical tipping point where the game suddenly becomes impossibly challenging, however, from experience reviewing this type of game, the chances of this being the case seem rather slim.

If you’re the type of player who enjoyed (or perhaps still enjoys) grinding away at Helix Jump (by Voodoo) perhaps you will find this game super addictive? If you are after a challenge that constantly increases in difficulty, this probably isn’t the game you are looking for.

With beautifully minimalistic 3D visuals, simple controls, a few different jelly customizations for you to unlock, and a Challange Mode (coming soon) why not give Jelly Shift a try?

The saddest thing about this game is probably the fact that you can’t eat the Jelly at the end… 😂

Want to give Jelly Shift a try? The download link is just below.📲
Let us know your thoughts at @Edamame_Reviews🔔

Find it on App Store / Google Play

3 replies on “Jelly Shift Review: Can squishing jelly be addictive?”

Where can I find more info about the Challenge Mode that is “Coming Soon”?

Personally, I’m not interested in this game in particular, but you’re right about finding news about updates. After playing Ships of Glory with irob (the developer) yesterday, I can say there are definitely some games I would be interested in keeping track of… I guess you could just follow their social media?

Firstly, thanks for commenting. We weren’t exactly sure what to expect when we finally enabled comments a few weeks ago, but so far things seem to be going smoothly.

GQ couldn’t have said it any better. It is almost impossible for even us to keep up with what is going on in the mobile gaming space. There are just too many small developers.

Luckily, our team is currently developing a fix to this problem, and we can’t wait to share it with you guys! 🙂

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