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Interview with Jungsang You the creator of Star Knight

Star Knight is awesome! If you haven’t played this truly brilliant game, stop right now and get it! Though you’ll definitely “enjoy” the interview below without ever playing the game, after actually playing Star Knight, the interview you’re about to read will become 500% better! Seriously!

For those of you who don’t know, Star Knight is one of the highest ranked 2D platform games ever to be featured on Edamame Reviews. You can read the original review here.

Today we have the honor of sharing with you our interview with the amazingly inspiring developers of this truly beautiful game.

Before we start, I’d like to thank Jungsang You for participating in our interview, and for spending some of his valuable time in answering our questions. Many thanks to Jungsang You and the whole LeftRight Team!

Now without any further ado our interview begins.

 

Ok first up, why did you decide to make Star Knight? 

At first, we were planning to make a simple one touch game. While making several prototypes, it began to evolve through playing games and dying several times.

When we were young we loved to play Persian Prince, Super Mario, Sonic and it impacted the making of the game.

In the end, in the 2D platformer game, we added a variety of bosses and many types of traps. 

 

Wow, the idea for Star Knight started off as a one touch game! So what programming language and or software did you use when making Star Knight?

The game was developed in Unity 3D engine which is popular nowadays, the programming language is C# and we used it because we used Java language for 10 years.

The Unity 3D engine is a good engine but unfortunately it is not optimized for the Android system so it was very hard for us to optimize.

 

Here’s a question we are dying to ask! Where? or How? did you come up with such an awesome storyline?

Very sadly while developing this game two of our developer’s relationships broke up and it impacted the making this game. So the start of this game is based on breaking up with a lover.

So in the game we have tried to put the “pining for one’s lover” theme into the game.

 

Now, this is more a question for our developer fans. How did you manage to create artwork so fitting to the storyline?

First we drew the main character and it changed through the story.

Our team designer was a major in interface design and the game design was the first time for them, so we sought for a simple design and good artwork. 

 

Ok, here is a mean question. What was the hardest problem you needed to overcome when developing Star Knight? 

Optimizing the heavy 3D Unity engine to Android was the most difficult problem.

Especially for Android there are a lot different screen resolutions and different performance levels for each device so it was very hard to optimize for all of these conditions.

Our biggest goal was making our game playable on low specification devices, although the optimization work is still under way and we are working very hard on this.

 

Last question. Where do you get your inspiration or ideas from?

From playing Persian Prince, Super Mario and Shovel Knight etc.

We played almost all of the 2D platform games and tried to take the good points from each game.

 

A few words to Star Knight fans on Edamame Reviews.

We are still working on the incomplete part of Star Knight and we want to show you our console version of the Star Knight game.

In the next few (1~2) years we will release more complete 2D platform games. At the same time we are working on a Coworking multi-player shooting game.

From the Star Knight game’s success, we will make more funny games so please keep enjoying our games.

 

Lastly a few words on how you feel about Edamame Reviews and our service.

 I like the simple website design and that you get into direct contact with developers and write reviews for “hidden games”.

I think the full-hearted reviews encourage customers to try the games.

We hope to see more good reviews.

Thank you.

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